KS3 · Maths
Outcome trees for two or more events
Two spinners, one spin each: can you list every pair without missing one or repeating one? There's a trick that makes slips almost impossible.
Maths · Outcome trees
Walk the two-spinner tree
Spinner one has sections A and B. Spinner two has sections A, B and C. Tap a first-layer branch, then a second-layer branch, and watch where the path ends.
Spinner one → Spinner two
2 × 3 = 6 possible outcomes, and the tree ends 6 times.
Predict, then check
You've seen a win/lose spinner spun twice. Now it gets a third spin.
The win/lose spinner is spun a third time. How is the whole trial recorded, and how many outcomes are there?
Maths · Outcome trees
One spin, two events
A spinner is numbered 1 to 6. Its event tree has a first layer of 'even' and 'odd', then a second layer of 'factor of 6' and 'not a factor of 6'. Pick a number, then pick the end of the tree it reaches.
Still to sort
Even, factor of 6 (0)
Takes the 'even' branch, then the 'factor of 6' branch.
Even, not a factor of 6 (0)
Takes the 'even' branch, then the 'not a factor of 6' branch.
Odd, factor of 6 (0)
Takes the 'odd' branch, then the 'factor of 6' branch.
Odd, not a factor of 6 (0)
Takes the 'odd' branch, then the 'not a factor of 6' branch.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
List every possible outcome, one layer at a time
What you need to know
- An outcome tree uses branches to list every possible outcome of a trial, with one layer of branches for each stage.
- From the end of each first-stage branch, the second-stage branches start again, so they are repeated for every first-stage outcome.
Have a goA spinner with red, blue and green sections is spun first, then a coin is flipped. After the blue branch, how many coin branches are drawn?
Two (heads and tails), and another two after red and after green.
The second stage starts again from the end of every first-stage branch, so its group is repeated rather than drawn once.
- Follow one path from the start to its end and you have found one outcome of the whole trial.
- The ends of all the paths give the sample space: every possible outcome of the trial.
Have a goYour classmate Zed is very sure: 'One path is only a fragment of an outcome. I need the whole tree before I have even one.' Is Zed right?
No. One path read from the first layer to its end is already one whole outcome.
Each path through the tree gives one outcome of the whole trial, and it is the collection of all the ends that forms the sample space.
- Each stage can have a different number of outcomes, so groups of branches can be different sizes.
- Label branches systematically, alphabetically or numerically. Swapping the order of branches or stages still gives the same outcomes.
- For two stages, a tree gives the same outcomes as an outcome table, and you can make either one from the other.
- A two-way table has nowhere to record a third stage, but a tree just adds another layer to the right.
- A tree can also sort one stage's outcomes into events, with each event shown as a layer holding the event and its opposite.
Have a goA spinner is numbered 1 to 10 and the first layer of its event tree is 'multiple of 5'. What goes on the other branch of that layer?
Not a multiple of 5.
Each event's layer holds the event and its opposite, so every number on the spinner can follow one of the two branches.
- Following the branches for a combination of events finds the outcomes that satisfy all of them, so you can count them.
The big picture
An outcome tree lists every possible outcome of a trial with two or more stages. Each stage is a layer of branches, each path is one outcome, and the ends of the paths together make the sample space.
Key points
Worked example
Problem
Spinner one has three colours: red, green and blue. Spinner two has two numbers: 1 and 2. Use an outcome tree to list every possible outcome.
⚠ Watch out
Drawing the second-stage branches only once, as if every first-stage branch shared them. They start again from the end of each first-stage branch, so the group is repeated every time.
Memory hook
Layers are stages, paths are outcomes, and the ends are the sample space.
Check yourself
Spinner one has 4 outcomes and spinner two has 3. Before drawing anything: how many branches in the first layer, how many in each second-layer group, and how many ends?
Flashcards
(12)What is an outcome tree?
What does one path through an outcome tree give you?
What is a sample space?
What is a sample space diagram?
Why are the second-stage branches drawn more than once?
A coin is flipped, then a spinner with four sections is spun. How big is each second-layer group?
Does swapping the order of the branches change the outcomes?
What can you do with an outcome tree and an outcome table?
Why can a tree show a third stage when a two-way table can't?
What decides how many layers an outcome tree has?
How does an outcome tree show events on a single spin?
How do you find the outcomes that satisfy a combination of events?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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Keep me postedMore KS3 Maths topics
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