KS3 · Maths
Probability of two combined events
Spin a spinner twice and ask for 'at least one X'. Multiply the branches, add them, or both? The twist: both, but in two different places.
Maths · Probability
Spin the X/Y spinner twice
Tap a row to light up one path and see what gets multiplied. Tap all four rows, then add the four answers. What do you notice?
Each spin: P(X) = 4/9 and P(Y) = 5/9. Picture nine equal sectors, four marked X and five marked Y. The bag drawing stands for the spinner.
The spinner is the same on every spin, so the second stage has the same probabilities as the first.
Tap a row
Tap an outcome row — the two branches on its path glow indigo and the multiplication is laid out.
Worked example: an outcome table and a two-way table
Problem
Spin a fair 1–5 spinner twice and add the two scores. Find P(the sum is even and more than five) and P(the sum is even or more than five).
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
Tables, Venn diagrams and trees all list the same outcomes. The skill is knowing when to count, when to multiply and when to add.
What you need to know
- Theoretical probability = number of desired outcomes ÷ number of outcomes in the sample space, when every outcome is equally likely.
- Give a probability as a fraction, decimal or percentage. If the decimal would recur, keep the fraction to avoid rounding errors.
- 'And' needs both events: one cell of a two-way table, or the overlap of two Venn circles.
- 'Or' includes outcomes in either event or both, and an outcome in both is counted once, not twice.
Have a goRavi spins a 1–10 spinner. "P(even) is 5/10 and P(more than 6) is 4/10," he says, "so P(even or more than 6) is 9/10." Which sectors did he count twice?
8 and 10. The real answer is 7/10.
8 and 10 are even and more than 6, so they sit in both events. 'Or' counts each outcome once, which gives 7 outcomes.
- The Venn rectangle is the whole sample space, so 'not A' is everything outside circle A.
- On a probability tree for a two-stage trial, multiply along the connected branches to get one end outcome.
- An event can contain several outcomes. Add their probabilities, never multiply them.
Have a goOn your tree, XX is 16/81, XY is 20/81 and YX is 20/81. Add or multiply them to get P(at least one X)? Work it out.
Add: 16/81 + 20/81 + 20/81 = 56/81
'At least one X' is an event made of three outcomes, so you add their probabilities. Multiplying them gives a tiny number, smaller than any single path.
- Probabilities in a sample space total 1, so the ends of a tree should add to 1: a handy check.
Have a goA tree's four end probabilities are 2/9, 2/9, 3/9 and 1/9. Quick check: do they pass?
No. They total 8/9, not 1.
The ends list every outcome of the trial, so they must total 1. A shortfall means a slip or a missing outcome.
- Before multiplying, put tree probabilities in the same form; if one is 1/3, change the others to fractions.
The big picture
Tables, Venn diagrams and probability trees all list the same sample space. 'And' means the overlap, 'or' counts each outcome once, a path on a tree multiplies to give one outcome, and an event adds up the outcomes it contains.
Key points
Worked example
Problem
A spinner has 16 equal sectors: five show 4, two show 2, three show 3 and six show 0. Sam wins on a 2 or a 4. Alex wins on a 3 or a 4. Find P(both win), P(Sam or Alex wins), P(only Sam wins) and P(neither wins).
⚠ Watch out
Always multiplying, or adding two event counts without checking the overlap. Multiply only along the connected branches for one outcome, add the outcomes that make up an event, and count an outcome that is in both events once.
Memory hook
Multiply along, add across, count the overlap once.
Check yourself
A tree has the end outcomes XX, XY, YX and YY. Which ends would you use for 'exactly one X', and why do you add them rather than multiply them?
Flashcards
(15)What is a theoretical probability?
Cards 1 to 10: P(square number) = 3/10. Will 10 real picks give exactly 3 squares?
The decimal for a probability would recur. What do you do?
Cards 1 to 10 sorted by odd/even and square/not square: where is "odd and square"?
On a Venn diagram, where is 'A and B'? Where is 'not A and not B'?
What does 'or' include, and how do you count shared outcomes?
What does the rectangle round a Venn diagram show? What is the complement of A?
In a three-circle Venn diagram, which region counts for 'A and C'?
A Venn region holds 7 outcomes in a sample space of 20. What is its probability?
What does a branch on a probability tree show? What does the end of a two-layer tree show?
Spinner with P(A) = 5/8, then a coin with P(heads) = 1/2. What is P(A and heads)?
How do you find the probability of an event made of several outcomes?
Why do you add up the end probabilities of a tree?
A tree has branches 1/3 and 32%. How do you get them into the same form?
Which suits a trial with only a few distinct outcomes: an outcome table or a probability tree?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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Keep me postedMore KS3 Maths topics
- Adding and subtracting positive and negative integers
- Algebraic notation and conventions
- Angle sum in a triangle
- Angles on parallel lines (corresponding, alternate, co-interior)
- Area of a circle
- Area of a trapezium
- Area of a triangle
- Area of composite rectilinear shapes
- Arithmetic sequences and finding the nth term
- Associative, commutative and distributive laws
- Bisecting an angle
- Calculating theoretical probabilities
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