KS3 · English
Writing a malevolent character
Which villain is scarier: the one a story announces in line one, or the one who brings you a lemon cake and keeps you guessing until the very last lines?
English · Writing fiction
Can you catch Mrs Vane before Tom does?
An invented three-paragraph piece about a villain who seems kind. Tap each underlined phrase to see what the writer is doing, and what the reader should feel.
Paragraph 1 introduces the character. Paragraph 2 builds suspense. Paragraph 3 holds the reveal back until near the end.
Tap an underlined phrase. There are seven to find.
Reading “The smell of sugar and zest filled Gran's kitchen”
What to notice
Smell is the sense that makes sense in a kitchen with a warm cake in it. Notice that the writer does not squeeze in taste, touch and sound as well.
Effect
The reader relaxes. It feels warm and welcoming, which is exactly why the later paragraphs unsettle.
Your turn · Tell or show?
Catch the telling
Does each sentence tell the reader, or show them? Commit first, then read why.
Still to sort
Tells (0)
States in one straightforward sentence who a character is or how they feel.
Where the line is: If the sentence simply says it, there is nothing left for the reader to work out.
Shows (0)
Lets the reader work out the mood, emotions or character through description.
Where the line is: If you could point at a detail and say 'so he must be...', the sentence is showing.
A different invented villain this time: Mr Grist, who works at a school.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
The villain is scarier when the reader catches them.
What you need to know
- A success criteria is a guide to what your fiction could include, not a list of points that must all be used.
- So choose carefully, and don't force in dialogue, juxtaposition or all five senses where they don't suit the writing.
Have a goDev's story has one character, alone, and nobody speaks. He says: "The criteria lists dialogue, so I'll bolt some in. Rules are rules." What do you tell Dev?
Leave it out. A criteria is a guide, so a feature that doesn't suit the piece shouldn't be forced in.
"Rules are rules" treats the criteria as a list that must all be used. It is a guide you choose from.
- Showing means the reader works out the mood, emotions and character from description, not from one plain sentence saying so.
Have a goRewrite "Mr Orrin was mean." so the reader works it out. Jot down one thing he does or says, without using the word "mean".
Any detail of what he does or says, such as flicking a lost glove into the bin without looking.
Swapping in "cruel" would still tell. Showing needs a detail the reader can work out for themselves.
- Similes and metaphors should be original: avoid cliches, the phrases everyone has heard time and time again.
Have a goWhich of these is the cliche: "as cunning as a fox", or "he folded every promise into a neat square and kept it in his pocket"?
"As cunning as a fox".
It is a phrase everyone has heard used time and time again. The other is fresher, and still gets across a sly character.
- Sensory imagery should use only the senses that make sense for what you are describing, not all five.
- In dialogue, effective verbs and adverbs show who is speaking, how they say it and a little more about them.
- Juxtaposition contrasts a malevolent character with an innocent, kind or caring one, so it needs more than one character.
- A three-paragraph piece can introduce the character, then build suspense, and only towards the end reveal the malevolence.
Have a goYour friend wants to announce in line one that the neighbour is secretly horrible, then spend two paragraphs proving it. Where should the reveal go instead?
Towards the end, in paragraph three, once paragraph two has built suspense.
Revealing it at the start gives it all away. The middle paragraph is for building suspense first.
- Plan before you write: a single paragraph outline has a full topic sentence and concluding sentence, with notes between.
- After a first draft, review and edit. Editing also means adding, changing or removing sentences, not only fixing spelling.
The big picture
You will learn to plan and write a short piece of fiction about a malevolent character, a villain who means harm (here, mild school-level villainy: someone who lies or keeps a secret). You will show their nature instead of announcing it, choose only the techniques that suit your piece, hold the reveal back until the end, and review your own draft.
Key points
Worked example
Problem
Turn this tell into a show: "Miss Kettle, the librarian, was sly and unkind."
⚠ Watch out
Treating the success criteria as a tick-list and cramming everything in: dialogue with nobody to talk to, all five senses, a simile in every sentence. A guide is for choosing from.
Memory hook
Don't announce the villain. Let the reader catch them.
Check yourself
Pick one sentence from your own story. Does it tell the reader who a character is, or leave them to work it out? If it tells, what could you describe instead?
Flashcards
(14)What is a success criteria for?
Which features should you not force in?
What does showing rather than telling mean?
What is a cliche?
How can you fix an obvious simile?
Which senses should sensory imagery use?
What do verbs and adverbs do in dialogue?
When should you leave dialogue out?
When can you use juxtaposition?
How can a three-paragraph piece about a malevolent character be structured?
How is a single paragraph outline set out?
What can a concluding sentence in an outline do?
What three key criteria do you check a plan against?
How do you self-assess a draft?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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