GCSE · Maths · AQA · Spec 8300 · Foundation
Vector addition, subtraction, scalar multiplication, column vectors
Ask for directions and you'll hear "three streets along, then two up". That's a vector: a movement with a size and a direction. Now let's add, subtract and stretch them.
Vectors · Adding arrows
tip-to-tail
Across: a's run + b's run = the run of a + b. (When b points back to the left, take its run away instead.) Up: 1 + 3 = 4.
Arrow a goes from P to Q. Arrow b starts where a stops and goes from Q to R. The bold line straight from P to R is a + b. Every run is measured in grid squares.
Predict, then check
A column vector stacks two numbers: the top one is the movement left or right, the bottom one is the movement up or down. Here we write it as (top over bottom).
Mo walks from S to F along the grid lines: 5 squares left, then 2 squares up, then 2 squares right. Which column vector takes you straight from S to F?
Subtracting, two ways
Problem
a = (5 over 2) and b = (1 over −3). Work out a − b, once with the columns and once on the grid, and check both give the same arrow.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
a + b: walk a, then walk b
A vector is one journey written two ways: an arrow on a grid, or a column of two signed numbers. Adding, subtracting and scaling give the same answer whichever way you write it.
What you need to know
- A column vector has two numbers: the top one is the movement right (+) or left (−), the bottom one is the movement up (+) or down (−).
- Add or subtract vectors top with top and bottom with bottom, or draw them tip-to-tail.
- A scalar multiplies both numbers in the column; −1 reverses the direction and keeps the length.
- Vectors are multiplied by scalars, never by each other, in this topic.
The big picture
A vector is a movement with a size and a direction. You can draw it as a straight arrow from start to end, or write it as a column vector: the top number is the movement left or right, the bottom number is the movement up or down. Add or subtract vectors by combining top with top and bottom with bottom, or by drawing them tip-to-tail. Multiplying by a scalar multiplies both numbers; multiplying by −1 reverses the direction and keeps the length.
Key points
Worked example
Problem
u = (−2 over 5) and v = (3 over −1). Work out u + 2v, then describe the movement in words.
⚠ Watch out
Multiplying only the top number by the scalar. 3 × (2 over −1) is (6 over −3), not (6 over −1): the scalar multiplies both numbers.
Memory hook
Along the corridor, then up or down the stairs: the top number goes along, the bottom number goes up or down.
Check yourself
Draw a = (2 over 1), then 3a and −a from the same start. Does 3a point the same way and reach three times as far? Is −a exactly as long as a, pointing back?
Flashcards
(11)In a column vector, what do the top and bottom numbers mean?
What does a vector look like when it is drawn?
Why is "across 3" not a full description of a vector?
How do you add two column vectors?
How do you add two vectors by drawing?
How do you subtract column vectors?
How can you draw a − b?
What is a scalar, and what does it do to a column vector?
How does the arrow for 3a compare with the arrow for a?
How does −a compare with a?
Can you multiply two vectors together in this topic?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
Learning with Lightbulb is opening soon
You can use this lesson now. Join the waitlist and we'll let you know when the full Lightbulb experience is ready.
Keep me postedMore AQA GCSE Maths topics
- 3D shapes — properties of faces, surfaces, edges, vertices
- Alternate and corresponding angles on parallel lines
- Angle properties at a point and on a line
- Angle sum in a triangle and polygons
- Approximate solutions of equations from a graph
- Approximate solutions of quadratics from a graph
- Arc lengths, angles and sector areas
- Area and volume formulae — triangles, parallelograms, trapezia, prisms, cylinders
- Box plots, quartiles, inter-quartile range (Higher)
- Calculate with roots and integer indices
- Circle definitions and properties
- Combinations of transformations and invariance (Higher)
How this lesson was checked. This AQA GCSE Maths (specification 8300)lesson was published through Lightbulb Learning's human-designed editorial process — the educational standards, accuracy rules and publication checks it must pass were authored and approved by Philip Halpin. It passed subject-specific assessment, automated educational checks and technical publication verification before going live (publication checks completed 29 September 2026). Published pages are monitored, human spot-checking is ongoing across the lesson library, and anything found wrong is corrected or withdrawn. How our lessons are made and checked. Spotted a mistake? Email hello@lightbulblearning.co and we'll review it.